AnyPS5 Game Progress Lookup
Search eight distinct PS5 title reports by name, stage, host platform and AnyPS5 revision. Inspect the contributor evidence, scoped build and limitations, follow games locally and export your view.
Eight distinct source-linked title reports
Search by title or PPSA ID, filter the selected report's stage, host platform and AnyPS5 base revision, follow titles in browser-local storage or download the filtered JSON view. Static source review: 2026-10-18. The data summarizes named contributor reports/replies, not FreeKitBox tests, a live feed or a general playable/FPS rating. Source threads can contain newer or different runs.
Silt · PPSA03306
windows · game version 01.003.000 · Gameplay reported by contributor
Contributor reports menu, new game, movement through several areas and audible sound on Windows with the patch.
Build scope: main ba2a0a31 plus four local changes (attached 12-file patch)
Limits: Antialiasing is disabled by a workaround; a rendering artifact remains. This is one patched Windows report, not stock-main or cross-hardware compatibility.
Selected report update: not explicitly dated in the cited text. Source read: 2026-10-18; this is not a new test run.
Gran Turismo 7 · PPSA01317
windows · game version 01.710.000 · Gameplay reported by contributor
Report reaches the World Map, garage and a Music Rally race with HUD and Auto Drive through the song.
Build scope: main 6741e90 plus unmerged driver/recompiler work on a local Music Rally branch
Limits: Race loads can fail or lose the Vulkan device. Audio was muted and not checked. Local integration work is not equivalent to an official release or reliable playability.
Selected report update: 2026-10-13. Source read: 2026-10-18; this is not a new test run.
Ghost of Yōtei · PPSA26344
windows · game version Not restated in the selected progress reply · Title or setup menus
Selected reply gets past the wolf/brightness sequence to the burning-tree scene, Change Difficulty and Select an Experience.
Build scope: main 0dab493 plus multiple PRs and local cache/budget patches; RTX 4090 report
Limits: Cold driver compilation and large host-memory use remain. This reply establishes setup screens and a cinematic, not controlled gameplay. Other replies describe different Linux/NVIDIA/AMD runs and cannot be merged into this result.
Selected report update: not explicitly dated in the cited text. Source read: 2026-10-18; this is not a new test run.
Ghost of Tsushima Director's Cut · PPSA02225
windows · game version 02.024 inferred by contributor; not console-verified · Startup / black display
Preserved run creates the Vulkan window, swapchain and caches, but captured frames are entirely black.
Build scope: 961b25fe24582361833a90b912eff5793550afdf plus uncommitted graphics/diagnostic changes
Limits: No visible scene or playable result. A frame counter alone is not gameplay evidence; the newer rebuilt driver was not tested in those preserved runs.
Selected report update: 2026-10-12. Source read: 2026-10-18; this is not a new test run.
Hades · PPSA03355
linux · game version 01.003.000 · In-game scene / first control
Report reaches the House of Hades hall with the health bar visible after repeated Cross input.
Build scope: stock main 5859889; Arch Linux / RTX 5080 report
Limits: Movement, combat and audio were not tested. A correctly displayed hall does not establish complete gameplay compatibility.
Selected report update: not explicitly dated in the cited text. Source read: 2026-10-18; this is not a new test run.
Blasphemous 2 · PPSA13579
linux · game version Not stated in selected report · Title or setup menus
Linux x86-64 report reaches and holds the title screen using two targeted fixes.
Build scope: main revision unreported, plus PRs #4688 and #3295
Limits: No input was sent; gameplay and audio were unchecked. The report's local PR combination is not a stock-release claim.
Selected report update: not explicitly dated in the cited text. Source read: 2026-10-18; this is not a new test run.
Hades II · PPSA36082
linux · game version 01.006.000 · Gameplay reported by contributor
Contributor reports boot, load and gameplay with warm shader caches, with separate rendering and performance changes.
Build scope: main 961b25f plus rendering/performance PRs and local rebases; CachyOS / RTX 4090
Limits: Warm-cache boot requirement, additional PRs/environment settings and dips in busy scenes remain. The contributor's scoped report is not a general playable rating.
Selected report update: 2026-10-11. Source read: 2026-10-18; this is not a new test run.
Resident Evil Village · PPSA01556
windows · game version 01.210.000 · In-game scene / first control
Report distinguishes the main-based menu result from first player control reached on a separate local fast tree.
Build scope: 93e54ce plus PRs for menu; separate 44df216 local fast tree for first control
Limits: The two trees have different outcomes and heavy memory/performance limits. First control is not proof of a complete playable game; stock main is not shown working unchanged.
Selected report update: 2026-10-17. Source read: 2026-10-18; this is not a new test run.
Interpret stages and builds separately
Startup, title/setup menus, a rendered scene and reported gameplay are separate milestones. A black-display frame counter is not gameplay evidence. Local patches, PR stacks, warm shader caches and special environment settings do not establish an unchanged official release or universal compatibility. Missing base revisions and uncertain game versions remain explicit. No blanket playable badge or FPS estimate is given.
Source review reads the selected public report/reply. It does not reproduce the contributor's hardware, private evidence or game files. Followed games stay in this browser; failed/corrupt storage preserves existing data and allows an in-tab/export fallback.
Upstream bring-up discussions · Project-wide implementation progress · Community blocker map linked by upstream